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Friday, November 6, 2015

Advantages/Disadvantages of S Grade Heroes 2 (Team Guide)

Next, I'll review some heroes you can get in other ways, such as temple, regular events, and guild shop. I'll make this a short list and make it a reoccurring topic as more heroes become more common.



Frieza Form F-At first glance at his power he seems mediocre, but when you look at where that power comes from, he's great. Frieza is entirely built around the most important stats, attack and defense, neglecting spirit and health. It makes him harder to train, but you can train other heroes and he'll remain solid even before training, so he's a great asset. He also gets a buff with Vegeta SS and Bardock, which are both easy to get, and he has Death Ball, one of the best team skills, as his skill. Energy Shield has also popped up in events a few times recently and it gives him a 22% attack buff. Overall, he's a great hero to have, even if it's just for an attack ginyu slot. There is a drawback though, and that is the difficulty to earn him. He can't be earned through souls, only events, temple, and guild shop, so he will take time to get. He's worth it though. If you're going to concentrate on someone, make it Frieza Form F.

Gotenks-Gotenks (the basic form) buffs Kid Trunks SS and Goten SS. which helps a lot. More importantly, he and Gotenks SS buff each other. He's also a decent character. Unfortunately, he rarely shows up in events, so you would have to usually get his souls through JUST temple and shop, which takes forever and makes him much less worth it.

Gotenks SS-Naturally stronger than Gotenks, but lacking the buff with Kid Trunks SS and Goten SS. His two matching buffs are with Gotenks and Kid Goku SS, and his gear is difficult to get, but he has his upsides. He's a good character with one of the best team skills in the game. He's also much easier to get than the regular Gotenks. His souls show up in events very, very often. He's easy to get early on, and easy to build around once you have a couple of his buffs.

Kid Goku SS-He's rare in temple, but he's there. Unfortunately he isn't in guild shop, but he does show up often in events, so it balances out. He has a ton of defensive potential, especially if you can get his blue gi, so work towards him. Krillin is given to you automatically so you have one easy defense buff, and his other matching buff is with the easy-to-get Gotenks SS. Plus, his base defense is great considering his high attack. Get him as soon as possible. He's a common character to build around.

Trunks SS-A few months ago he was given in a group buy that reached the 3rd chest, so most people have him in older servers. He's low on defense, but great in attack and spirit, and with Gohan SS on your team, it's easy to bring his defense up. This is helped by the fact that his Heir buff is also easy to get, as well as his gear and his Masenko. The capsule corp logo is the only Fate Buff that is difficult with him, making him a great core character.

Meta-Cooler- He's rare in events, his gear is rare, his skill is rare, his matching buffs are difficult, and you can only get him through temple, not guild shop. He's not worth the effort unless something changes, despite his pretty high attack.

Broly SS-Good attack, bad defense, but his defense is easily leveled because of his skill. EPIC Energy Shield gains percentage faster when leveled than the basic energy shield. Also, he has Broly and Android 16 as defense buffs and big bang as an attack buff, which are all relatively accessible. He's good if you can get him, but his souls need to show up more in events before he can be gotten easily with him being missing from Guild Shop.

Supreme Kai North/West/South/Grand Supreme-I include these because in the past they've been given easily in events. They suck, especially West. The only ones worth using even are Grand and South, and even then their buffs are so hard to get that they become obsolete.

Cooler Form F-He's pretty good, but there are better, like Frieza F. He comes with Death Ray, which is nice, but overall he's too hard to buff and not strong enough to compensate for that.

As other heroes become common, I'll bring them in with a similar segment. Until now that's the list of the most accessible heroes, and which ones to go for.

Wednesday, November 4, 2015

Advantages/Disadvantages of S Grade Heroes 1 (Team Guide)

There are a TON of heroes in this game, and a lot of them are valid competitors for your 8 person team. I'll talk about some heroes and why they can be helpful or why they should be avoided. This post may be an ongoing topic as more characters are introduced and for the sake of not making an insanely long post.

First off let's go over a few that can be earned through Epic Call, then I'll discuss ones you can get through orbs.


Androids 16/17/18: Though 16 is relatively strong early on, they're not useful long term for anything besides buffing Broly SS (in 16's case). Don't waste potions or orbs for them, and don't put too much weight on them. They're difficult to buff and have a SPI Fate spec instead of an ATK Fate spec, so they're ineffective.

Cell I/II: They're stronger than the androids, but again, have an SPI Fate spec. I wouldn't build a team around them either, but they could be useful early.

Dabura: Useful for buffing Majin Vegeta so try to get him, but not many other positives.

Supreme Kai: Not useful for much of anything.

Cooler: Another one that's good early but useless long term.

Piccolo: Best used to buff Goku from an SPI or DEF ginyu slot. Level him with divine waters in Ginyu and he'll give you a good return.

Goku SS-Semi-easy to buff, great base stats, he's a good character that can be helpful long term if you can get his gear, which shows up in events often.

Vegeta SS-You get him for free and can VERY easily get his Galick Gun buff, so use some potions on him for attack and prepare to keep him for a while. His Durable Armor is also easy to get through events, like the recent scratch event, and his battle gloves can be gotten in guild shop.

Goten SS-Try for him, because unlike Goku SS and Gohan SS he can't be earned with energy orbs. He's a good character, but not amazing. He's very helpful early, especially with super clan, but past that he's too difficult to buff beside Goku SS to be useful. Move him to an attack or defense ginyu.

Kid Trunks SS-If you plan on keeping him long term start with potions early, because his defense is awful. It's somewhat easy to get Heir buff, and the Big Bang buff is automatic for some reason, so he's got 2 buffs there and can be effective long term. However, only his belt shows up semi-often in events, with his other gear being rare, so he may not be the BEST long term investment.

Uub-If You can get his gear and Kid Buu, he can be effective, but overall he's best used as an early hitter and you can lose him down the road since he doesn't buff anyone important and isn't buffed too easily.

Kid/Good Buu-If you're going to build a Buu team, it can be very effective with all of them. They're easy to buff with each other. However, don't expect that team to continue being competitive forever, as eventually you'll need to replace a lot of them and put them in ginyu. 

Kibito/Kibito Kai-Though they've got an ATK Fate spec, they're spirit based and not effective. Kibito isn't effective ever, and Kibito Kai is only effective with his gear and with Kibito in Ginyu. Kibito Kai can be helpful early, but not a good long term investment, unless you have an unlimited supply of potions.

Bardock SS-Low defense makes him best used to buff Goku SS, despite what most people believe. He's average overall, and good early, but long term he's ineffective due to difficult gear to obtain and lower than usual base stats.


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Now, I'll address energy orb hero options, and what your goal should be based on your first heroes. Overall, I'll start with whether you should or shouldn't pursue them with orbs, then explain why.


Majin Vegeta-YES. Personally, I don't use my energy orbs until I get Vegeta SS so I can rush to Majin Vegeta as fast as possible. Majin Vegeta is a great character, both early and long term, especially in old worlds where Grand Supreme Kai was given for free. If you have Dabura, that's icing on the cake, as it gives him a second early buff in addition to galick gun from hard mode. He's a good early option to pursue with souls.

Goku SS-YES. Good option to pursue, but only if you already have Goten SS and Gohan SS.

Vegeta SS-NO. Useless to go after him since you get him for free on day 7.

Android ANYTHING-NO. Don't burn your orbs on an android. Not worth it, there are better options.

Kid Trunks SS-NO. Easily gainable through other means, only pursue if necessary for Heir buff.

Cell Form F-NO. ONLY useful if you already have both 1 and 2. He's strong, but other options are stronger for the same orb price.

Dabura-NO. Only pursue if you absolutely need him because you're building a royal saiyan team and need to buff Majin Vegeta. Otherwise he's not very helpful and you shouldn't waste your orbs.

Super/Evil Buu-MAYBE. They can be helpful if you're building a Buu team. Be careful though, as eventually they (especially Super Buu, with his bad skill) become obsolete.

Buu (Gohan)-YES. One of the better characters you can get from orbs, a great skill with good defense and spirit makes him very effective, especially in a Buu team. It's a good idea to pursue him if you have Evil Buu.

King Cold-NO. I....I don't even know why he's here. Don't. Just don't.

Gohan SS-YES. One of the EASIEST heroes to buff, since Training gears are easy to get, there are often events for Trunks SS souls, and you're GIVEN S. Kamehameha. That's 3 buffs right there, plus one for super clan if you have Goten and Goku. He has AMAZING potential as a well rounded hero, especially since his defense is so easy to buff. If you get Gohan early, pursue him ASAP!

Gohan/Trunks-NO. They only exist as a place to put your first orbs when you start with Kid Gohan or Kid Trunks. They're not worth pursuing unless you have Goku SS and Goten SS and NEED Gohan SS but can't get Gohan in Gohan's case. Trunks is rarely ever worth it. Bear in mind, if you get one of these from orbs, you could've been halfway to a S rated instead.

Goku (Heaven)-NO. He's good, but his main use is to open the door for SS2 Goku now. He's hard to buff unless you have his gear, so he's not exactly the best option. He looks good on paper, but when you consider it takes about 3x as many souls to get him as another S rated from souls, he doesn't look as appealing.

Any SS2 Saiyan-YES. Once you have a good team set up you can start pursuing the 4 SS2 Saiyans (Goku, Gohan, Trunks, and Vegeta). If you have Majin Vegeta, Vegeta SS2 can buff him. Otherwise, just aim for the one you prefer, as they're mainly buffed by each other. Bear in mind, they take a TON of orbs per soul compared to others.

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In my next post I'll address heroes you can earn in temple, through events frequently and easily, and through guild shop.

Friday, October 30, 2015

Starting Team (Team Guide)

Before I go into specific teams and how to pair particular heroes with one another, I will begin by going over the basic starting goals for your team in terms of heroes. In other words, which heroes to use early, and which ones not to.
As general rules:
-SPI-based characters are not effective, aim for the physical stats (attack and defense)
-Try to fill out with S rated characters if you can, with a couple exceptions
-Heavy offensive heroes are by far best early, so watch the attack stat.
-If you cannot get a team built from the Team Guides I will provide, sub in high attack (not necessarily high Grade or Power) characters to fill out your team


To start off, I want to point out that in the very beginning you get 3 free heroes, 2 B grade and an A grade. Based on who you get, you may need to adjust some things.

This guide isn't going to tell you how to build your team after day one, but after week one. I'll give you a list of characters that you WILL get, and then add on the ones you SHOULD get, then add some options that you MAY get.

First off, the guaranteed characters...

-Kid Gohan
Hopefully you picked Kid Gohan for your starter, as he's helpful and very offensive. If you didn't, don't worry, you can also get him from calls or souls.

-Krillin
On day 2, you get Krillin, who buffs Kid Gohan. He's a pretty decent character thanks to his powerful skill. You also get Turtle Gear from a level capsule, which buffs Krillin and provides decent DEF, allowing him more time to get off destructo disk. He's replaceable, but when you get him use him.

-Android 17
Ah, one of the worst S grades in the game. But hey, he's free, and his attack is higher than most blues, so you can use him. Prepare to replace him but he IS a starting S. Put him in the back or front towards the middle where his team attack can be useful.

-Vegeta SS
One of the better characters you can get anyway, AND he's free! Use him. Period. If I don't see you using him day 7, you either are stupid or really, really hate Vegeta. He makes a good front character with high attack if you don't have one yet.



Now for the ones you SHOULD get...

-Goku
Goku has souls littered throughout every map of journey in large amounts. Any map you hit can yield a Goku soul, and with 126 base attack and 104 base defense, he's the best A rated on the market! He's better than a good few S rated actually, Android 17 included. The best part is once you get him, his souls keep coming in journey, so you can boost him to +15 easily! Use him, maybe long term.

-Goku (Yardrat)
THIS ONLY APPLIES TO COINERS. If you spent as little as the bare minimum purchase, you got Yardrat. He's a great attacking character early, so definitely use him.



There's a 6 man team already. With your S grade you get from saving up 300 gammets and hitting epic call, you have 7 S's or good A's. If you're not a coiner, this'll put you at 6. At level 26+ you need 8 to fill out a team, so let's look at some A's that can fill in those missing gaps.


A rated characters you MIGHT get...

-Broly
Broly has goodish attack, especially for an A. What sets him apart though is his defense. Though not exceptionally strong in the statistics, he has 3 things going for him. First, he gets a defense buff from his skill. Secondly, he gets a defense buff from teaming with 17. Then he gets yet ANOTHER defense buff for teaming with Goku. He won't be the hardest hitter but he's a nice filler due to his defense.

-Gohan
Gohan has 2 primary benefits-he's a good A, for starters, and he opens up the energy orb route to Gohan SS, which makes him important if you want the Super Clan buff ever.

-Goten
Goten is a great A in his own right, but the thing that makes him MOST beneficial is that he's necessary for the Family buff on Goku. Imagine having Goku, Kid Gohan, Goten, Gohan on your team with Chi-Chi in Ginyu. You get a buff to all of them! Typically, multi-part buffs are the best ones, so that's a huge advantage early. (Note: Goku requires Kid Gohan, Goten, and Chi-Chi, not Gohan. Likewise Goten needs Kid Gohan, not Gohan. Gohan is only mentioned because he's a good character, and his buff requires Goku, Goten, and Chi-Chi)

-Frieza Form 1/2/3
They have over 100 attack, which helps. Frieza form 1 is also necessary to buff a LOT of other A rateds you may have in Ginyu or on your team temporarily, until you can get better ones (such as Dodoria, Cui, and Zarbon). Form 2 also gets a buff with Krillin and Kid Gohan, making him a good starting piece after day 2.

-Trunks
He has under 100 attack but not by much, and his defense is right there with it. He also opens up the Kid Trunks SS line in orbs, and has shining sword, which is decent at this point.

-Androids 13, 14, 19, and 20
A rated but high powered. They're spirit based like other androids, but have some benefits to them as well. 13 has over 100 attack and good defense. 14 has about 90 attack and over 100 defense. 19 and 20 have energy absorb as a skill, so if you give them a good skill like Kamehameha, Masenko, Spirit Sword, or S. Kamehameha, they can be pretty good in one on one situations, having decent defense

-Vegeta (Frieza)
Good attack and a pretty good skill makes him useful

-Mecha Frieza
Very capable with good attack

-Super Garlic Jr.
Good attack, great skill, and easy buffs makes him top tier for A rateds

Honorable Mentions:
Turles
King Vegeta
Nappa
Android 15
Obatchaman (Great stats, awful skill)
Arale




Try to fill your team with characters mentioned. Some of the characters in the MAYBE category, like Goten Garlick and Broly, can put characters like Krillin and 17 into an early Ginyu force retirement as well.

Thursday, October 29, 2015

Calls and Characters

A lot of people have asked about or mentioned the types of characters you can get in calls. Others seem to be under a misconception that any released character can be earned through calls. Truth is, there is a limited amount of characters available in calls. In this post I will inform you of which S rated characters you can get in calls and which of those, are effective as team members, be it early or late in a server.


Here are the S rated characters you can get from calls and their base statistics (usually corresponding with their growth rates)

Name: Android 16
ATK: 160
DEF: 91
HP: 234
SPI: 333
Skill: Hell's Flash
Description: The strongest of the three androids, he is a decent character to use in your team early, but becomes ineffective later due to a low defense, moderate attack, HORRIBLE skill, and being mostly spirit based.

Name: Android 17
ATK: 98
DEF: 91
HP: 234
SPI: 364
Skill: Energy Bullet
Description: Bad skill, low attack and defense, entirely spirit based. You get him for free day 3, and at that point he's helpful (kind of), but he's very, very replaceable.

Name: Android 18
ATK: 139
DEF: 89
HP: 234
SPI: 303
Skill: Destructo Disk
Description: Much better than 17, and if you have all 3, can be a decent character early thanks to a powerful skill in Destructo Disk. However, like every android in this game, she becomes ineffective later on. On the bright side she gets and gives a buff with/to Krillin, which you get for free. so at times she can be helpful. Don't waste orbs getting her though.

Name: Cell Form I
ATK: 170
DEF: 72
HP: 187
SPI: 364
Skill: Punishing Rush
Description: Decent attack, and if you can get form 2 and F as well, Cell I can be helpful. Unfortunately his skill is below average, as is his defense and health. Put in an attacking slot he can help, but long term he'll fall on the wayside.

Name: Cell Form II
ATK: 179
DEF: 89
HP: 187
SPI: 364
Skill: Energy Absorb
Description: His skill gives an already spirit based character even more spirit, which is good if you can get him a good one shot skill like Kamehameha or Big Bang. His defense is still lacking but not as much as Form I. Overall he's pretty decent, and usable up to a point.

Name: Supreme Kai
ATK: 112
DEF: 62
HP: 257
SPI: 333
Skill: Ki Blast
Description: Bad attack. Bad defense. Bad Skill. Average health. A spirit character with just over average spirit. What is there to like? Don't use him hastily. He's best used in ginyu to buff SPI, and even then there are better characters.

Name: Dabura
ATK: 135
DEF: 96
HP: 281
SPI: 394
Skill: Punishing Rush
Description: His primary advantage is that, if you're in old servers, you probably can get both his matching bonuses easily, since Grand Supreme Kai was given out for free. He's not a bad first S rated, since he buffs Majin Vegeta, and he can hold his own to a degree. A bad skill makes him a doubtful long term character though.

Name: Cooler
ATK: 144
DEF: 72
HP: 187
SPI: 364
Skill: Death Beam
Description: Good skill, decent spirit and attack, but with below average health and defense. He's most useful as an attacker if you're going to use him, but he's nowhere close to some other characters you can get. Still, decent for a first draw.

Name: Goku-SS
ATK: 202
DEF: 105
HP: 304
SPI: 212
Skill: S. Kamehameha
Description: The debatable best of the characters you can get from epic, with the highest attack, second highest defense, high health, but low spirit, along with one of the best skills in the game. If you get him you're lucky. His gear shows up in promotions and events often as well, but he's also easily earned through orbs. He's a GREAT first call.

Name: Vegeta-SS
ATK: 188
DEF: 113
HP: 164
SPI: 394
Skill: Final Flash
Description: Another GREAT first call, with one down side. You get him for free. If you draw him earlier than that, you get to boost him on day 7 when he's free, but it would be better to get someone you didn't have to fill out your team and work towards replacing 17 and Krillin.

Name: Piccolo
ATK: 49
DEF: 146
HP: 187
SPI: 545
Skill: Regeneration
Description: Piccolo has insane SPI, so if you give him good skills, he can SOMETIMES do heavy damage. His other big advantage is high defense coupled with a skill that buffs it more. He's decent at first, but he's BEST used in a ginyu slot for defense or spirit, being one of the best characters in both categories, but with awful attack.

Name: Goten-SS
ATK: 158
DEF: 96
HP: 211
SPI: 333
Skill: Kamehameha
Description: You may get him and think 'crap, I wanted Goku SS'. Don't. He's the only Son Saiyan (Goku's family) than you CAN'T currently get with orbs, so if you get him you open up the opportunity to get the Super Clan fate buff. Plus he's pretty decent.

Name: Kid Trunks-SS
ATK: 179
DEF: 58
HP: 234
SPI: 333
Skill: Big Bang Attack
Description: His skill is one of his fate buffs for some reason so he actually comes with higher attack, making him a really good first call attacking hero. Bad defense, but with proper training he can be a long term character.

Name: Uub
ATK: 181
DEF: 60
HP: 398
SPI: 303
Skill: Kamehameha
Description: Another character that is a great first call but needs training for the long term. Overall though, Uub is a nice draw.

Name: Good Buu
ATK: 100
DEF: 134
HP: 421
SPI: 303
Skill: Choco Beam
Description: All the Buus have high decent SPI and high HP, coupled with pretty good defense but substandard attack. Train them and you can build a team around them. Good Buu comes with choco beam, making him a decent first pull.

Name: Kid Buu
ATK: 98
DEF: 129
HP: 421
SPI: 303
Skill: Galick Gun
Description: Slightly weaker than Good Buu for some reason, he's a great first pick for a simple reason. It's rare as hell. It's possible, as I've seen someone get him on my crew, but it's rare, apparently. Comes with Galick Gun, making him useful early and to build buu teams.

Name: Kibito
ATK: 114
DEF: 72
HP: 234
SPI: 333
Skill: Ki Blast
Description: The worst S rated character, Kibito has bad everything except for his average spirit. Only useful to buff Kibito Kai.

Name: Kibito Kai
ATK: 132
DEF: 91
HP: 281
SPI: 394
Skill: Ki Blast
Description: Decent at first, but needs a lot of training to be effective. Luckily he has a good fate spec, which is helpful.

Name: Bardock-SS
ATK: 142
DEF: 84
HP: 257
SPI: 303
Skill: Saiyan's Rage
Description: Decent first draw but only good for buffing Goku SS long term. He comes with a crit skill, which is nice, but long term he's ineffective.


That's all the heroes you can get from epic. In my next post, I'll discuss which characters you should start your team out with and aim for, to make things easier.

Open For Requests

This blog is built to teach the players to play, whether it be a new or old player. With that in mind, the players are the priority, and if anyone has anything specific they would like me to cover or anything in particular that isn't made clear by this blog, please let me know.

My channels of communication include commenting on this blog, the LINE chat app (add and message ID Shootitdown and I will respond asap), or you can email me at xBLAZExZF@gmail.com. Any of these communication systems work, and I'll address your questions ASAP. If it is a question I cannot address or don't know the answer to, me and my team will dive in and find those answers as quick as humanly possible with the resources we have.

Wednesday, October 28, 2015

Cards and Gravity Training

I've already gotten some messages regarding a good strategy for card distribution and how gravity training works, and since both are basic, core elements of the game, I figured they would be good things to go into now.

Cards can be very important early on, and once you start getting gold cards, they can be helpful late as well. Once you hit level 19 as a player and once your characters hit level 50, you can start using cards. Every 15 levels after that you get another card slot. There have been some questions about what certain cards do and to what effect. I can share what the cards do, but I'm afraid some more tests are required to show to what effect one point increases the odds.

Here are a few of the not completely obvious card types.

CRIT-Semi-obviously increases Critical hit chance
CRTD-Counteracts enemy CRIT statistic
EVA-Gives chance to dodge attacks completely, taking no damage
ACC-Makes it less likely that the enemy will dodge
RES-Blocks an enemy attack for reduced damage, and then counters for reduced damage
BRK-Counteracts the RES stat in a way similar to ACC and EVA

As you can see, for all the special statistics, there is an enemy stat that can counteract it and make it less likely to occur. The 'active' special stats are CRIT, EVA, and RES. The 'passive' special stats are CRTD, ACC, and BRK, which should be used only if your other card slots are full or if you're trying to beat someone you know focuses on special stats.

That being said, there is an unspoken 'priority' of cards, that most top players abide by. If you observe top players or talk to them, you'll notice that the four core stats are the most prioritized, Attack being prioritized the most, then defense (if a blue or gold defense card can be gotten), health, then spirit. After that, most players use the active special cards to fill the remaining spots, based on your style of play. For defensive teams, EVA may be best. For offensive teams you may want CRIT, and for balanced teams you can do RES.

Again, this is not unanimous among all players, just a general trend, as well as suggestions. 
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Gravity Training is the only other way to date, with the exception of EVA and CRIT skills, to increase the special stats, albeit slowly. It unlocks the level after cards, at level 20, and can be applied to any character.

Gravity Training is a long term investment for sure. For 1.8 mil zeni a day (easily earned daily in hells gate), you can slowly work your way up the gravity ladder. For 8.2 mil Zeni a day (not as replaceable, but to a certain degree still is) you can increase it twice as fast. Every 30 levels, the price decreases back to just above what it was 30 levels prior, and you get a percentile buff to a base stat (usually a low % buff early, like 1% to SPI, but still). It's better used on one character to build them up stronger than they would have been by a couple hundred in each stat, and is useful for making those characters well rounded in both the active and passive special stats, so that they can both use those abilities and counteract them slightly better than they otherwise would have. Once you get to the end of the first cycle of gravity, your 4 core statistics will be almost +200, and special stats hovering in the 30s, which can be very helpful as an overall thing if you stay dedicated to it.

The good part about gravity is that you don't have to worry if you put it on the wrong character. If a hero is transferred, then the hero that is being transferred into gets the higher of the two gravity training levels between the two heroes involved in the transfer. So, if you heavily train someone you end up having to replace, you can move that gravity training over to his replacement.

Also, every time you complete a full cycle of gravity you get a special ability, listed in the gravity screen. In order to get the first boost (all of which are pretty great) you have to complete the first 240 stages, which can get pricey. If you stick with it, however, it'll pay off big time.

**NOTE:Gravity increases the END stat, not the BASE stat, so percentile buffs DO NOT affect stats earned through gravity**

Tuesday, October 27, 2015

Communication and Contacting Me

In this game, communication is important in order to find out how your teammates are tweaking their teams, what's working, and what's not working. Unfortunately, the chat system SUCKS. That's why I've been using the external chat app LINE to communicate with my team. LINE is a free app with great features that you can download to talk on. I recommend, if your guild doesn't already have an external chat system, that you try it out ASAP. It helps build your team tremendously. I'd like to make LINE the universal external for Z Fighters. Most games have some sort of external chat, and when it is universal for a game, it makes things a lot easier.

If you have any questions, feel free to contact me on the LINE chat app (ID: Shootitdown). I'm usually available and always willing to help. Alternatively, if you have any information that you've found to be incorrect, contact me at xBLAZExZF@gmail.com.




If enough people add me on LINE, I'll make a universal Z Fighters chat for everyone so that information can be shared and relationships can be formed easier. Let me know if that sounds like something you'd like to be a part of.